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アイコン付与 特定のカードにアイコンを付与するカードを紹介する。 一覧は以下の通り。 カード名 レベル コスト 色 与える対象 与える条件 与えるアイコン 鬼ごっこトレーニング 桜坂 しずく 0 0 黄 かすみんはここにいます 中須 かすみ(レベル1、ソウル1) 場にいる ソウル スクールアイドルフェスティバル 優木 せつ菜 2 2 赤 自分自身 クライマックス置き場に大好きを叫ぶがあるとき スタンバイ 未知なる道へ 宮下 愛 1 1 自分自身 クライマックス置き場にカムバックアイコンがあるとき カムバック アイコンが付与される場合、あらゆる場所にある該当カードにアイコンが付与される。 トリガーチェックで出た時には効果を発揮できるのはもちろん、 かすみんはここにいます 中須 かすみはソウルトリガーが追加されるので控え室にあってもチョイスアイコンの対象になる。 ほかにも笑顔のカタチ、それぞれの夢、それぞれのステージで控え室から回収できるようになる。 他者にアイコンを与える鬼ごっこトレーニング 桜坂 しずくは場にいる数だけ効果が重複する。 自身にアイコンを与えるスクールアイドルフェスティバル 優木 せつ菜、未知なる道へ 宮下 愛は効果が重複しない。 関連カード 鬼ごっこトレーニング 桜坂 しずく かすみんはここにいます 中須 かすみ スクールアイドルフェスティバル 優木 せつ菜 未知なる道へ 宮下 愛 笑顔のカタチ それぞれの夢、それぞれのステージ
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Electric Motorcycles Scooters Market Analysis and Insights Quince Market Insights (QMI) has released a new research study titled Electric Motorcycles Scooters Market” 2023-2032 analysis by the following subjects “Industry size, share, growth, segmentation, manufacturers and developments, key trends, market drivers, restraints, regulations, distribution methods, opportunities, strategies, potential road maps, and annual forecast until 2032"" Click on Link and Get the PDF Sample Copy (Including FULL TOC, Graphs, and Tables) of this report@ https //www.quincemarketinsights.com/request-sample-61925?Offpagepranali_31March23 An Outline of The Competitive Landscape of The Market This section contains comprehensive data on a number of key Electric Motorcycles Scooters market competitors, as well as information on recent changes, market contributions, and effective marketing methods. The report also provides a dashboard summary of the historical and current performance of the top corporations. Electric Motorcycles Scooters Market Size is part of a competitive market. Electric Motorcycles Scooters have evolved into strategic platforms that provide businesses with a stable foundation and information backbone. As a document, the company included the like Jiangsu Xinri E-Vehicle Co. Ltd. (China), Yadea Group Holdings Ltd. (China), NIU International (China), Hero Electric (India), and Silence Urban Ecomobility (Spain).. Market Growth Driver Battery swapping is a new technology that allows owner of electric vehicle to swap out their dying or dead battries with fully charged one. This development could completely transform the E2W market and improve the comfort and ease of long-distance driving for motorists Key Take away Industry drivers, restraints, and opportunities covered in the study A neutral perspective on the market performance Recent industry trends and developments Competitive landscape strategies of key players Potential niche segments and regions exhibiting promising growth covered Historical, current, and projected market size, in terms of value In-depth analysis of the Electric Motorcycles Scooters Market Industry News In January 2023 Yadea Group (China) launched Yadea Keeness VFD atConsumer Electronics Show (CES) in Las Vegas, Nevada. Keeness VFD model is equipped with a 10KW mid-mounted high-performance motor and features a maximum speed of 100km/h, and an acceleration from 0-50km/h in just 4 seconds. Market Segments The chapters on Electric Motorcycles Scooters segmentation allow the readers to understand consumer needs. It allows the business to grow with precision and accuracy. Analysts have highlighted the elements that are expected to influence the segments in the coming years. The publication segments the market on the basis of technology, services, and products. It details the Electric Motorcycles Scooters revenue earned by each of these segments and their potential in the years to come. ✦ Segmentation ✦ by Vehicle Type (Motorcycles, Scooters), by Battery (Lithium Ion, Sealed Lead Acid), by Range (0-75 Miles, 76-100 Miles, Above 100 Miles), by Voltage (60v, 48v, 36v, Others), by Technology (Plug-In, Battery) What are the key dynamic factors that are detailed in the report? Key Market Dynamics The Global Electric Motorcycles Scooters Market research report details the latest industry trends, growth patterns, and research methodologies. The factors that directly contribute to the growth of the market include the production strategies and methodologies, development platforms, and the product model itself, wherein a small change would result in further changes in the overall report. All of these factors are explained in detail in the research study. Market Outlook The report also sheds light on some of the major factors, including R D, new product launches, M A, agreements, partnerships, joint ventures, collaborations, and growth of the key industry participants, on a regional and global basis. Major Features The report provides a thorough analysis of some of the significant factors, which include cost, capacity, capacity utilization rate, production, revenue, production rate, consumption, import/export, supply/demand, gross, market share, CAGR, and gross margin. Besides, the report provides a comprehensive study of the key influencing factors and market inclinations, in addition to the relevant market segments and sub-segments. Analytical Tools The Global Electric Motorcycles Scooters Market report consists the precisely studied and evaluated information of the key players and their market scope using several analytical tools, including SWOT analysis, Porter’s five forces analysis, investment return analysis, and feasibility study. These tools have been used to efficiently study the growth of major industry participants. Potential Customers The report offers detailed insights to users, service providers, suppliers, manufacturers, stockholders, and individuals who are interested in evaluating and self-studying this market. A Synopsis of The Regional Landscape Of The Market This section of the report provides key insights regarding various regions and the key players operating in each region. Economic, social, environmental, technological, and political factors have been taken into consideration while assessing the growth of the particular region/country. The readers will also get their hands on the value and sales data of each region and country for the period 2023-2032. North America (United States, Canada and Mexico), Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Australia), South America (Brazil, Argentina), Europe (Germany, France, United Kingdom, Russia and Italy), Middle East Africa (UAE, Egypt, Saudi Arabia, and South Africa) Report Scope This report aims to provide an extensive presentation of the global market with both qualitative and quantitative analysis, in order to help readers develop business/growth strategies, evaluate the competitive landscape, assess their position in the current market, and make well-informed decisions regarding Electric Motorcycles Scooters Market. The Data is accessible from 2023 to 2032, and the market size, forecasts, and estimates are given in terms of output/shipments (in units) and revenue (in USD millions/billion). This study segments the world market in extensive detail information on regional market sizes for items by type, application, and player are also provided. Market sizes were estimated while taking the effects of COVID-19 and the Russia-Ukraine War into consideration. The analysis includes profiles of the competitive environment, key players, and their specific market shares to provide a detailed understanding of the industry. Additionally, It contains a SWOT Analysis, a PESTEL Analysis, and a Porter’s FIVE Forces Analysis to assist you in understanding the Market, Competitive Landscape, and Factors That affect it, as well as forecasting the company’s future. Report Includes Following Questions What is the anticipated growth rate of the global Electric Motorcycles Scooters Market in the forecast period? Which regional segment is estimated to account for a massive share of the global Electric Motorcycles Scooters Market? What are the primary driving factors of the global Electric Motorcycles Scooters Market? What are the vital challenges faced by the prominent players in the global Electric Motorcycles Scooters Market? Which current trends are likely to offer promising growth prospects in the next few years? How is the competitive landscape of the global Electric Motorcycles Scooters Market at present? What are the key driving factors of the global Electric Motorcycles Scooters Market? Which latest trends are anticipated to offer potential growth prospected in the coming years? Make an Enquiry for purchasing this Electric Motorcycles Scooters Market Report @ https //www.quincemarketinsights.com/enquiry-before-buying/enquiry-before-buying-61925?Offpage/pranali_31March23 About Us QMI has the most comprehensive collection of market research products and services available on the web. We deliver reports from virtually all major publications and refresh our list regularly to provide you with immediate online access to the world’s most extensive and up-to-date archive of professional insights into global markets, companies, goods, and patterns. Contact us Quince Market Insights Phone APAC +91 706 672 4343 / US +1 208 405 2835 / UK +44 1444 39 0986 Email info@quincemarketinsights.com
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ニュース @wikiのwikiモードでは #news(興味のある単語) と入力することで、あるキーワードに関連するニュース一覧を表示することができます 詳しくはこちらをご覧ください。 =>http //atwiki.jp/guide/17_174_ja.html たとえば、#news(wiki)と入力すると以下のように表示されます。 【グランサガ】リセマラ当たりランキング - グランサガ攻略wiki - Gamerch(ゲーマチ) 【まおりゅう】八星之紋章交換のおすすめ交換キャラ - AppMedia(アップメディア) Among Us攻略Wiki【アマングアス・アモングアス】 - Gamerch(ゲーマチ) マニュアル作成に便利な「画像編集」機能を提供開始! - ナレッジ共有・社内wikiツール「NotePM」:時事ドットコム - 時事通信 マニュアル作成に便利な「画像編集」機能を提供開始! - ナレッジ共有・社内wikiツール「NotePM」 - PR TIMES 【Apex Legends】ヴァルキリーの能力と評価【エーペックス】 - Gamerch(ゲーマチ) モンハンライズ攻略Wiki|MHRise - AppMedia(アップメディア) 【ウインドボーイズ】リセマラ当たりランキング(最新版) - ウインドボーイズ攻略Wiki - Gamerch(ゲーマチ) ポケモンBDSP(ダイパリメイク)攻略wiki - AppMedia(アップメディア) 【テイルズオブルミナリア】リセマラ当たりランキング - TOルミナリア攻略Wiki - Gamerch(ゲーマチ) SlackからWikiへ!シームレスな文章作成・共有が可能な「GROWIBot」リリース - アットプレス(プレスリリース) ドラゴンクエストけしケシ攻略Wiki - Gamerch(ゲーマチ) 【ウマ娘】チャンピオンズミーティングの攻略まとめ - Gamerch(ゲーマチ) 【ウマ娘】ナリタブライアンの育成論|URAシナリオ - Gamerch(ゲーマチ) 【ウマ娘】フジキセキの育成論|URAシナリオ - Gamerch(ゲーマチ) サモンズボード攻略wiki - GameWith 【スタオケ】カード一覧【金色のコルダスターライトオーケストラ】 - Gamerch(ゲーマチ) 【スマブラSP】ソラのコンボと評価【スマブラスペシャル】 - Gamerch(ゲーマチ) 【ブレフロレゾナ】リセマラ当たりランキング【ブレイブフロンティアレゾナ】 - ブレフロR攻略Wiki - Gamerch(ゲーマチ) 【ポケモンユナイト】サーナイトの評価と性能詳細【UNITE】 - Gamerch(ゲーマチ) 【ガーディアンテイルズ】ギルドレイド戦(秘密の研究所)の攻略とおすすめキャラ【ガデテル】 - Gamerch(ゲーマチ) 仲村トオル、共演者は事前に“Wiki調べ” - 沖縄タイムス 【ENDER LILIES】攻略チャートと全体マップ【エンダーリリィズ】 - Gamerch(ゲーマチ) 【ウマ娘】あんしん笹針師の選択肢はどれを選ぶべき? 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Wikiペディキュア! - ビューティ特集 | SPUR - SPUR.JP パワプロ2021/2020攻略Wiki - Gamerch(ゲーマチ) ヌーラボ、「Backlog」の絵文字入力の補完機能やWiki編集の自動マージ機能を改善 - CodeZine(コードジン) ヌーラボ、プロジェクト管理ツール「Backlog」の絵文字入力の補完機能・Wiki編集の自動マージ機能を修正改善 - PR TIMES Backlog、Wikiにファイル添付が容易にできる機能をリリース -- グローバルバーの視認性改善なども実施 - PR TIMES GK川島、パンチング失点でWiki書き換え炎上 「セネガル代表」「プロボクサー」... - J-CASTニュース Wikipediaで「ヒト」を象徴する画像が、タイの男女に決まるまで 5年の激論を経て選ばれた「1枚」の物語 - WIRED.jp
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http //www.archive.org/stream/howtobecomeexpe00barngoog/howtobecomeexpe00barngoog_djvu.txt How to Become Expert in Typewriting A Complete Instructor Designed Especially for the Remington Typewriter. - Lovisa Ellen Barnes MRS. ARTHUR J. BARNES 1890 STRIKE ONLY ONE KEY AT A TIME AND LIFT THE FINGER INSTANTLY. as in the staccato movement. Do not press the keys ; strike them with a light, sharp blow as in the staccato movement. STRIKE ONLY ONE KEY AT A TIME AND LIFT THE FINGER INSTANTLY. A second key must never be struck until the finger Is lifted from the first key. Strike regularly, in even time and with equal force, so that the printed letters may be equally dark. If two keys are struck at the same time, the type bars may be bent, out of alignment Be careful to strike the keys with a light springing blow. Do not hold the finger down, but lift it immediately after striking a key. If two keys are struck at the same time, the type will clash and the type bars may be bent, throwing the letters out of alignment; that is, causing them to be printed out of their proper place. If a second letter is struck before the first key has been fairly released, the printed letters will be too close to each other. Move the fingers with a steady up and down movement as when playing notes of equal length on the piano. Make a special effort when striking keys with the weaker fingers, so that the printed letters may be equally distinct. Do not be troubled if the third finger seems stiff and weak at first; practice will strengthen and limber it. Besides the typewriting drill, bending it back and forth occasionally will render it more pliable. Bathing the finger joints with vaseline or glycerine tends to make them more fiexible. If the finger key tension is too weak, the keys will not spring up as they should when released, and one letter will fall upon another. MECHANISM OF THE REMINGTON. xvii 26. Finger Key Tension. The coiled spring attached to the rocker below the dogs is the finger key tension spring. If the finger key tension is too strong, the keys will strike hard, the machine will shake, and the letters will be more or less out of alignment. If too weak, the keys will not spring up as they should when released, and one letter will fall upon another. It is very important that the finger key tension should not be meddled with, as it is all right when the machine leaves the factory, and if let alone will need no adjustment in a long time. If necessary, however, regulate the tension by the large thumb screw at the left of the spring, turning the screw to the right to increase, or to the left to decrease the tension. Notice just how much you turn the screw, then if you find that the trouble is not with the tension, you can turn the screw back to where it was before, Remember the machine will not work well unless the carriage tension and the finger key tension correspond. They must be equally weak or equally strong. Very rapid operators need a stronger tension than others. WHAT IS THE MATTER WITH MY MACHINE?" If only certain letters are out of alignment, the type bars may be bent or slightly sprung out of place. 39. Alignment. One great cause of the lack of alignment in typewriters is that they are not kept properly cleaned and oiled. If the front rod is not oiled every day, the yokes • that rest on this rod will wear loose, allowing the carriage to shake and throwing the letters out of alignment. Loosen the front screw in the yoke, put a single thickness of paper between the yoke and the rod, then pinch the front and the back blocks of the yoke closo to the rod and fasten the screw securely. The paper will prevent the yokes pressing the rods XX HOW TO BECOME EXPERT IN TYPEWRITING. too closely. Should it become neceesary to renew the yoke blocks, remove the outer ones first, put on the new ones and move them up against the rod, screwing them on so that the rod is held firm. Then put on the back ones and set them agaii^t the rod,interposing a piece of paper to prevent getting them too close. These screws should be turned in firmly to prevent jarring loose. If only certain letters are out of alignment, the type bars may be bent or slightly sprung out of place. Set the shifter for capitals. Test the letter to be aligned by writing it alternately with N, thus NANANA, NBNBNB, etc. If A is out of alignment, it will appear A A \ higher or lower than N, N N N orN^N^N*; too far to the right or too far to the left, N AN AN A, or NA NA NA. Lift the carriage, depress the key, grasp the type bar lightly with the left hand, loosen the large screw in the hanger a very little so that a slight pressure upon the type bar will move it in any direction. If the letter prints too high, move the type bar slightly from you ; but if the letter prints too low, draw the type bar towards you. Move the type bar to the right or to the left as may be required. Tighten the screw and test the alignment. Hold down the space key and strike N. Raise the space key, then depress it and strike the other capital. If the letter is still out of alignment, loosen the screw and try again. It will probably be necessary to make several attempts before succeeding, as a very slight pressure on the type bar will move the type further than expected. When the letter seems to be in a line with N, hold the space key down and print N and then the letter to be aligned. If the letter falls directly over the N, make the large screws very tight and repeat the test. If the letter again falls directly over the N, the alignment is perfect. Remember all letters are aligned to N. Remember to tighten the screw in the hangt^r each time before testing; and, after the letter is properly aligned, make the screw so firm that the type bar cannot spring out of place again. Four finger method http //www.archive.org/stream/howtobecomeexpe00barngoog#page/n30/mode/1up Remember to use small l for the figure one, and capital O for zero. Remember to use small 1 for the figure one, and capital O for zero. http //b.hatena.ne.jp/raycy/20090924#bookmark-16213543 http //www.archive.org/stream/howtobecomeexpe00barngoog#page/n42/mode/1up http //blog.goo.ne.jp/raycy/e/6945f528b5206797fb2f77a039da08a2 If a type bar sticks or does not move freely, 24. Monthly Cleaning and Oiling. It is well to select a certain day in the month, as the 1st or the loth, and on that day give the machine a special cleaning and oiling. Use a clean, small paint brush to remove the dirt from the hangers and other intricate parts of the machine. If a type bar sticks or does not move freely, brush the hinge with a clean brush wet with benzine, then with a darning needle or a broom straw apply a very little oil on either side of the hinge. Work the type bar up and down until the oil has reached every part of the hinge, then wipe off all of the oil with a clean cloth, or the type bar will soon stick worse than before. Remove the screws from the back wheels or rolls, clean the screws and the screw holes with an oily cloth, then replace the screws, each to its own place, and tighten firmly. Oil the bearings of the upper pulleys, the hook bearings of the feed-roll, the bearings of the grooved shaft and also the shaft which carries the spools. Whenever the bearings of any of the wheels require it, or wherever there is a squeak, oil may be applied, provided all surplus oil is afterward carefully removed. The machine will sometimes move stiffly in shifting from lower to upper case. A drop of oil on each side between the carriage frame and the slide will usually remove the difficulty. Now and then the shaft in front of the basket, to which the shifter is attached, should be oiled at the points where it is supported in the frame. Clean, oil and wipe the bearings of the rocker underneath the dogs. Examine the rocker pivots to see that they do notjH||||M|8 and allow the spacing rocker to move side-ways. Occasionally oil the loose dog pin, as it sometimes gets dry, causing the dog to move sluggishly. If necessary, wash out the dirt at the base of the loose dog with benzine or oil. A mixture of two parts oil and one part benzine is excellent for cleaning. Use benzine only and a perfectly clean brush when cleaning the rack or the hangers. If any of the nickel-plated parts show signs of rust, keep them wet with oil for a few hours and then wipe off. Or, remove the rust with powdered pumice and then apply oil. link_trackbackcounter -
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TOOL_テキストファイル情報収集_ファイル情報取得実行 ソース Option Compare Database Option Explicit ファイル情報取得実行 フォームのボタンを押下した際の処理を記述 GetFileInfos 実行ボタン押下時の処理 フォームの情報を取得し、ファイルを検索する Public Function GetFileInfos() Dim FVObj As GFI_FormValueObject Dim FIObj As GFI_FileInfoObject Dim FileName As String 1.フォーム情報の取得 Set FVObj = New GFI_FormValueObject 2.入力内容のバリデーションエラーを確認 If FVObj.GetHasValiateError Then A.入力に不備がある場合、メッセージを表示 MsgBox FVObj.GetValidateErrorMsg Else 3.入力に不備がない場合、ファイルの検索を行う FileName = Dir(FVObj.GetFolderPath "\" FVObj.GetFilePattern, vbNormal) 4.対象ファイルが存在していない場合、メッセージを出して処理を終了する If FileName = "" Then MsgBox "対象ファイルは存在しません" Exit Function End If 5.対象ファイルすべての情報を取得する Do While FileName "" A.ファイル情報取得クラスの初期化 Set FIObj = New GFI_FileInfoObject A.1ファイル分の情報を取得する Call FIObj.InitFormInfo(FVObj) Call FIObj.GetFileInfo(FileName) B.取得した情報をレコードにして挿入 Call FIObj.CreateInfoRecord C.次のファイルを検索 FileName = Dir() Loop 6.正常完了メッセージを表示 MsgBox "ファイル情報の取得が完了しました" End If End Function ResetTableRecord 初期化実行ボタン押下時の処理 既に蓄積されたファイル情報を削除する Public Function ResetTableRecord() Dim myDb As DAO.Database Dim strSQL As String Dim queryName As String 1.削除対象のテーブルのあるDBを設定 Set myDb = CurrentDb 2.テーブル名を設定 queryName = "ファイル情報リスト_初期化" 3.クエリ実行 myDb.Execute queryName End Function 2013/05/15 全面改訂 TOOL_テキストファイル情報収集 トップ
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DaVinci Resolve DaVinci Resolve 18 プロジェクト設定 MrAlexTechSeamless トランジションパック ファイル名 MrAlexTechSeamless MrAlexTechSeamless説明 D \Program\Blackmagic Design\DaVinci Resolve OpenCL 01 .dll After Effects Free 素材 [After Effects Free 素材 https //www.premiumbeat.com/blog/category/after-effects/] 単色背景を作りたい!2パターン紹介 https //start-fromscratch.com/blog/davinciresolve-background/ 動画編集 1回 メディアページ編 https //tokyohappendix.com/editing-tips/dr_mediapage DaVinci Resolve 16 データベースの保存場所 https //furutao.com/blog/2019/11/24/davinci-resolve-01-where-db-files/ DaVinci Resolve17のプロジェクトの保存先 https //oiuy.net/archives/9719 DaVinci Resolveのプロジェクトファイルの保存先 https //sumizoon.hatenablog.com/entry/2019/06/11/200601 DaVinci Resolveでプロジェクトファイルを受け渡す2つの方法 https //vook.vc/n/2149 DaVinci Resolve 無償で高機能な動画編集ソフトについて https //www.pc-koubou.jp/magazine/37640 OBSのシーントランジション設定でカッコよく画面を切り替える方法 https //shifa-channel.com/obs-transition/ Streamlabs OBSでソースを追加・編集して、画面を映す方法 https //vip-jikkyo.net/slobs-sources トランジション素材を自作して設定する方法。スティンガーに透過付き動画を登録して配信演出を付けよう https //arutora.com/21798 DaVinci ResolveをめぐるトラブルシューティングFAQまとめ https //vook.vc/n/1697 【Davinci Resolve 16】対応ファイル形式一覧!読み込めないファイルはどうすれば? https //aketama.work/dr16-file-type AllTemplates shared by sean ファイル https //www.mediafire.com/folder/0wh5oa8ll1b2c/AllTemplates お荷物のサイズとお届け先の都道府県 https //form.008008.jp/mitumori/PKZI0100Action_doSearch.action 白色のペンキ ターナー色彩 アクリル絵具 ミルクペイント スノーホワイト ニスが塗ってある机に対する接着剤 ターナー色彩 メディウム ミルクペイント マルチプライマー 200ml 仕上げ用のニス 和信ペイント 水性ウレタンニス 屋内木部用 高品質・高耐久・食品衛生法適合 透明クリヤー 130ml コテバケ ハンディ・クラウン INNOVA ワンタッチコテバケ セット 150 osu!をインストールしてプレイするまでの手順(導入方法) http //game2ji.com/osu-install/ ナレッジベース https //osu.ppy.sh/wiki/ja/Installation Aeron Chairs ハーマンミラーストア 編集の概要 https //downloads.blackmagicdesign.com/products/davinciresolve/training/jp/DaVinci-Resolve-15-Introduction-to-Editing.zip 技術 https //downloads.blackmagicdesign.com/products/davinciresolve/training/jp/DaVinci-Resolve-15-The-Art-of-Color-Grading.zip Mini Panel https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-DaVinci-Resolve-Mini-Panel.zip グラフィック https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Fusion-VFX-and-Graphics.zip Fusionの3D VFX https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Fusion-VFX-in-3D.zip オーディオ制作 https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Fairlight-Audio-Production-Part-1.zip Fairlightのオーディオ制作 href="https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Fairlight-Audio-Production-Part-2.zip メディアの管理 https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Managing-Media.zip コンテンツの書き出し https //downloads.blackmagicdesign.com/products/davinciresolve/training/DaVinci-Resolve-15-Delivering-Content.zip LUTSダウンロード https //www.colorgradingcentral.com/free-luts-download-davinci/ あなたの動画をシネマ風に! 無料のLUT をまとめて129選ご紹介します https //www.shutterstock.com/ja/blog/129-free-cinematic-luts 1 2 3 4 5 6 7 8 動画説明 DaVinci Resolve トランジションを追加できない時の対処法 DaVinci Resolve トランジションを追加できない時の対処法 About DaVinci Resolve 18 The free DaVinci Resolve 18 includes all of the same high quality processing as DaVinci Resolve 18 Studio and can handle unlimited resolution media files. However it does limit project mastering and output to Ultra HD resolutions or lower. DaVinci Resolve 18 only supports a single processing GPU on Windows and Linux and 2 GPUs on the latest Mac Pro. If you need features such as support for multiple GPUs, 4K output, motion blur effects, temporal and spatial noise reduction, de-interlacing, HDR tools, camera tracker, multiple Resolve FX, 3D stereoscopic tools and remote rendering, please upgrade to DaVinci Resolve 18 Studio. We hope you do decide to upgrade as your facility grows and you do more advanced work! Important information regarding project library management DaVinci Resolve 18 requires a project library upgrade from DaVinci Resolve 17.4.6 and previous versions. We strongly recommend that you backup your existing (disk based and PostgreSQL based) project libraries before performing an upgrade. What's new in DaVinci Resolve 18 Features marked with * are in progress and may change before the final release. Key Features • Blackmagic Cloud to host and manage cloud-based project libraries. • Collaborate securely over the internet using Blackmagic ID. • Upload and review on Presentations with synced markers and comments.* • Support for intelligent path mapping to relink files automatically. • Vastly improved project library performance for network workflows. • Improved project performance, especially when working with large projects. • New Proxy Generator app for auto-creating proxies within watch folders. • Ability to choose between prioritizing proxies or camera originals. • Proxy files in subfolders are automatically assigned in the media pool. Media Edit • Support for reversing shape, iris and wipe transitions in the edit page. • New subtitle improvements including - Support for timed text TTML, XML and embedded MXF/IMF subtitles. - Ability to view and import subtitles from media storage. - Support for relinking subtitle clips from the media pool. - Subtitle region support with multiple simultaneous captions per track. - Set individual presets, text positions and intuitively edit between regions. - Add, rename and manage regions from the timeline context menu. - Ability to import, export and embed multiple subtitle tracks as TTML. • Support for showing up to 25 simultaneous multicam angles on the viewer. • Edit Index now shows clip duration. • Ability to navigate keyframes outside trimmed clip extents. • Ability to navigate retime keyframes using hotkeys. • Smart bin filter for disabled timelines. • Render in place and open in Fusion actions can be assigned shortcuts. • Reset Fusion composition now works on multiple clip selections. Color • New object mask capability in Magic Mask. • Adjustment clips and Fusion generators can bypass color management. • Support for syncing clip groups in remote grading sessions. • Ability to trigger bidirectional tracking from advanced and mini panels. • Support for matte finesse and 3D qualifier in advanced and mini panels. • Dolby Vision highlight clipping support in advanced panels. • Support for bypassing color outputs from advanced panels. • Add key mixers with auto-connected key outs from advanced panels. • ACES support for Blackmagic Gen 5 camera formats. • Support for the HDR Vivid standard. • Reference gamut compression enabled by default in ACES 1.3. Resolve FX • New Resolve FX Depth Map to generate 3D depth based keys in Studio. • New Resolve FX Fast Noise. • New Resolve FX Despill. • New Resolve FX Surface Tracker for tracking warped surfaces in Studio. • Improved Resolve FX Beauty with new ultra mode. • Improved edge strength and filter controls in Resolve FX Edge Detection. • Option to composite from a second input in Resolve FX Transform. • New bokeh preset for Resolve FX Lens Reflections. • Green-purple control for Resolve FX Chromatic Aberration. • Sizing awareness option in Resolve FX lens flare and radial zoom blurs. Fairlight • Ability to convert fixed bus projects to FlexBus in project settings. • Ability to freely order tracks and buses in the mixer via the track index. • Ability to nudge custom millisecond or sub-frame intervals in the timeline. • Improved quality for time stretched audio. • Improved Dolby Atmos immersive mixing, including binaural monitoring. • Native support for Dolby Atmos production for Linux and Apple silicon. • Independent controls to enable automation and expose parameters. • Improved behavior of automated tracks under VCA control. • Improved meters with configurable decay, peak hold and display modes. • Ability to ctrl-alt click to remove gain and elastic wave keyframes. • Ability to double click a clip in the timeline to rename. • Ability to set record clip name prefix at a per-track level. • Support for renaming underlying tracks when renaming a linked group. • Equalizers with improved Q controls and mouse wheel inputs. • Dynamics with enhanced metering, gain display and enable controls. • Dynamics with improved dry mix, soft knee and metering in FlexBus. • Improved plugin management with replace and copy settings in the mixer. • New built in presets for equalizers and dynamics. • Hold shift and double click clips to extend the edit selection range. • Support for applying audio gain on range selection. • Improved waveform display accuracy under crossfades. • Origination time metadata is now persisted when bouncing mix to track. • Option to trim from unity on the Fairlight Desktop Console. • Support for VCA and bus spill on the Fairlight Desktop Console. • Support for using the Fairlight Desktop Console on Linux systems. • Studio monitoring support for FlexBus on consoles. • Fairlight console option to mute speakers on timeline load. • Support for chasing timecode via Fairlight audio interfaces. • Support for user views in the Fairlight Desktop Console. • Improved mapping for audio effects on the Audio Editor panel. • Ability to use alt + solo to invoke solo safe in the Audio Editor panel. • Support for a new clear mutes action in the timeline menu. • Enabling track mixer controls brings window to focus if already open. • Grid and list modes are persisted for patch, bus and VCA assign. Fusion • Multi-button mode selection in inspector for multiple tools. • Support for all modern and future python 3 versions for scripting. • Support for live previews when using the Text+ color picker. • Multiple new composition blend modes. • New expression animated Custom Poly modifier for masks and strokes. • Faster GPU accelerated paint tool with smoother strokes. • Faster duplicate tool with additional blur, glow and size controls. • Improved fade-on and text ripple title performance. • Improved performance for night vision, glitch, TV and other effects. Codecs • Support for video uploads to internet accounts using custom presets. • Support for encoding mono and stereo MP3 audio. • New HyperDeck export preset in the Quick Export and deliver page. • Ability to render individual clips with timeline effects. • Ability to embed Blackmagic RAW metadata in QuickTime renders. • Custom quality and profile media management options where available. • Support for rendering Dolby Vision compatible H.265 clips. • Support for decoding CMYK format TIFF files. • Support for record date and time metadata for JPEG stills. • Alpha channel support in the IO Encode Plugin SDK. • Support for RED SDK 8.2.2. • New 1440p YouTube preset. • Render option to override ACES gamut compression for round trips. • Main10 is now the default H.265 encoding profile on Mac. General • Support for 10-bit viewers on Windows and Linux in Studio. • Stream video output to remote monitoring in Windows and Linux in Studio. • Apple Neural Engine support for DaVinci Neural Engine on M1 and M1 Pro. • Support for Korean localizations in DaVinci Resolve. • PostgreSQL 13 is now bundled with Project Server. • Support for desktop notifications for collaboration chat. • User preference to import Finder tags as clip keywords on Mac. • Support for importing and exporting Final Cut Pro v1.10 XMLs. • Ability to unlink Dropbox comment and marker sync for timelines. • Playback and render now prevents Mac systems from sleeping. • Support for per-system project working paths in collaboration and cloud. • Support for per-system render cache mode in collaboration and cloud. • Support for setting current project settings as default. • Scripting API support for creating Fusion compositions. • Scripting API support for exporting project archives. • Scripting API support to get and set timeline start timecode. • Scripting API support to detect stale media bins and refresh them. • Scripting API support for updating camera raw sidecar files. • General performance and stability improvements. Intelligent path mapping to relink files automatically DaVinci Resolve 18 has the ability to automatically map and manage paths between users and machines using cloud based project libraries. This ability is enabled by default in the project settings. Once the first user adds media to a project, every additional user or machine only needs to perform a relink to their shared copy of the media. DaVinci Resolve will automatically map these paths so that the media does not go offline for other users. Users can also manually manage shared locations between users and machines. In order to do this, the first user adds a shared media location to the project settings. This could be a shared cloud folder using a service such as Dropbox or Google Drive. Every additional user can then either just relink their footage, or open project settings and set their local path to that media location. New Proxy Generator app to auto-create proxies in watch folders DaVinci Resolve 18 includes a new Proxy Generator app. You can assign one or multiple watch folders to the Proxy Generator. The Proxy Generator app will scan and automatically generate QuickTime proxies with the selected codec in a Proxy subfolder. When importing media into DaVinci Resolve, any proxies found in these subfolders are automatically linked and assigned as proxies in the media pool. This happens even if the proxies are generated after importing the media to the media pool. Improved Proxy Handling DaVinci Resolve 18 allows the user ability to prefer proxies or prefer camera originals. Depending on the setting chosen in the Playback menu, the selected clip type will be prioritized if both proxies and originals are available. Resolve FX Depth Map for depth keying and grading Resolve FX Depth Map generates a depth alpha channel using the DaVinci Neural Engine, allowing you to separate backgrounds, isolate objects at specific depths and create fog, portrait mode and other distance effects. From the effects library in color page, you can apply Depth Map to a node, enable Depth Map Preview to view results, adjust limits, isolate specific depths and finesse results. You can also disable preview, enable OFX alpha and use the alpha output in subsequent nodes. Resolve FX Surface Tracker for tracking warped surfaces The new Resolve FX Surface Tracker in DaVinci Resolve Studio applies textures or effects to flexible and deformable moving surfaces. If the texture you would like to apply has transparency, you should drag the plugin as an FX node rather than apply it on a corrector node. • The bounds tab allows you to select/create a region where you would like to apply the texture. Additional bounds and holes can be added to define complex surfaces. • The mesh tab allows you to establish a mesh over the surface you would like to track. This acts as the starting point for the tracking. • The track tab is where the analysis is performed. You can adjust the motion range for fast-moving objects and the rigidity of the mesh. • The result tab allows you to control how you would like to use the warped surface for warping or compositing content. Improved Resolve FX Beauty with new ultra beauty mode. The ultra beauty mode, now the default setting for Resolve FX Beauty allows for stronger filtering and more natural results. This more powerful effect can even help with smoothing object surfaces, and even some compression artifacts. Convert fixed bus projects to FlexBus Older fixed bus projects can be converted to FlexBus projects by unchecking the use fixed bus mapping control in project settings under Fairlight. This action permanently converts the project's timelines to FlexBus and cannot be undone. Ordering tracks and buses from the track index You can now drag and drop tracks and buses to freely change order in the track index. This order will be reflected in the meters, mixers and the fader panels. You can choose between a single scrollable view or a split view with a fixed section, indicated by an adjustable split point. Configuring meters decay, peak hold and display modes. Fairlight meters now have a Digital VU mode with combined VU and Peak levels in FlexBus projects. From the Project Settings, under Fairlight, you can select IEC 60268-18, Digital VU, or define your own custom levels, scale and decay. Improved plugin management in the mixer You can now copy settings for pan, EQ, dynamics and third party plugins between tracks and buses in the mixer. This can be invoked in multiple ways • Context menus in the plugin dialog or in the mixer graphs of pan, EQ and dynamics. • Hotkeys Shift+Control+C Shift+Control+V (Shift+Command in Mac OS). • Mixer strip header context menus for full channel settings. Improved Python 3 Support The automatic detection of installed Python versions for scripting has been updated to check for default installations for Python 3.3 to 3.10 (and future versions). If set, the PYTHONHOME environment variable (or the explicit PYTHON3HOME and PYTHON2HOME if you have both installed) will be considered. To explicitly override the version used by DaVinci Resolve and Fusion Studio, you can set FUSION_Python3_Home (formerly FUSION_Python36_Home) to point to the base folder. Expression animated Custom Poly modifiers You can now quickly create and animate Fusion masks and strokes using custom poly modifiers. In addition to common expressions, the Custom Poly supports these functions and variables • (px,py) for the current point on the source poly. • disp for the point's displacement on the poly. • index and num for the current point's index (zero-based) and total number of points. • getx(disp), gety(disp) to access polyline values from specific displacements. - getx_at(disp,time), gety_at(disp,time) for displacements and times. - Use get2, get3 variations for additional inputs. • get[rgba][bdwm](x,y) to access image channels with optional black/duplicate/wrapped/mirrored results. Support for 10-bit viewers on Windows and Linux in Studio. In Preferences, under General, DaVinci Resolve Studio now allows enabling 10-bit precision in viewers in Windows and Linux. You will need a capable Nvidia or AMD graphics card, up to date drivers and a 10-bit capable display. Stream video output to remote monitoring in Windows and Linux in Studio. DaVinci Resolve Studio now supports the ability to stream your video monitoring output to a remote Blackmagic Design video monitoring device. This requires • A Windows and Linux Studio system with an Nvidia graphics card. • Remote Studio clients with a Blackmagic design monitoring device. • Windows and Linux clients need an Nvidia graphics card. On the streaming server, you can allow remote streaming connections in Davinci Resolve Preferences under General. By default, TCP port 16410 is used for streaming connections. On the client, go to the Applications folder on Mac or the Windows start menu to the DaVinci Resolve folder, and run the DaVinci Remote Monitoring application. Set the IP address of the server machine. Configure your DeckLink or UltraStudio card on the client machine and press start. The streaming server can now accept the incoming connection prompt and start streaming its monitoring output to remote clients. Currently, remote streaming reflects the cut, edit, color and deliver viewers. It streams stereo audio and does not show overlays or scopes on the client side. Mac OS clients are limited to 8-bit 4 2 0 video formats. Pre-Installation Notes • PostgreSQL 9.0 is the minimum supported version. • PostgreSQL 13 is the recommended version. • 10-bit viewers on Windows Linux needs a capable graphics card and display. Minimum system requirements • Windows 10 Creators Update. • 16 GB of system memory. 32 GB when using Fusion. • Blackmagic Design Desktop Video 10.4.1 or later. • Integrated GPU or discrete GPU with at least 2 GB of VRAM. • GPU which supports OpenCL 1.2 or CUDA 11. • NVIDIA/AMD/Intel GPU Driver version – as required by your GPU. Installing DaVinci Resolve software Double-click the DaVinci Resolve Installer icon and follow the onscreen instructions. To remove DaVinci Resolve from your system, go to the Programs and Features control panel, select DaVinci Resolve, click on Uninstall and follow the onscreen prompts. Migrating legacy Fairlight projects to DaVinci Resolve In order to import legacy Fairlight DR2 projects into DaVinci Resolve, download and install the following utility on your Windows system https //downloads.blackmagicdesign.com/DaVinciResolve/Fairlight-Project-Importer.zip After installing the utility, you should see an option to "Import Fairlight Project" in the Fairlight menu in DaVinci Resolve. Additional information Please refer to the latest DaVinci Resolve configuration guide for details on Windows support, including certified driver versions for third party hardware. It is available from www.blackmagicdesign.com/support/. You will also need to download and install the latest Blackmagic Design Desktop Video software for monitoring with your Blackmagic Design video hardware. Desktop Video is available from www.blackmagicdesign.com/support/. © 2001-2022 Blackmagic Design Pty. Ltd. All rights reserved. Blackmagic Design, Blackmagic, DeckLink, Multibridge, Intensity, H.264 Pro Recorder and "Leading the creative video revolution" are trademarks of Blackmagic Design Pty. Ltd., registered in the U.S.A and other countries. Adobe Premiere Pro, Adobe After Effects and Adobe Photoshop are registered trademarks of Adobe Systems. Avid Media Composer and Avid Pro Tools are registered trademarks of Avid. Apple Final Cut Pro, Apple Motion and Apple Soundtrack Pro are registered trademarks of Apple Computer. Updated April 27, 2022.
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アイテム:アイコン ※チェック編集待ち NO アイコン 取得条件 01 しおり ストーリークリア 02 デュエルマシーン CPU20連勝 03 スターチップX100 CPU通算100勝 04 スターチップX300 CPU通算300勝 05 汎用デュエルディスク ストーリー全員に勝利 06 普及型デュエルディスク CPU全キャラクター出現 07 優勝カップ CPU全キャラクター勝利 08 時の魔術師 プレイ時間100時間以上 09 千年竜 プレイ時間300時間以上 10 カードバインダー カード収集率70%以上 11 金のカードケース カード収集率100% 12 やりくりゴブリン デュエルボーナス7割取得 13 成金ゴブリン 全デュエルボーナス取得 14 銅メダル WI-FIを50戦以上 15 銀メダル WI-FIを150戦以上 16 金メダル WI-FIを300戦以上 17 シンプル勲章 WI-FIをランキング5連勝以上 18 ゴージャス勲章 WI-FIをランキング20連勝以上 19 クリアのしおり2 全サブイベントクリア 20 宝箱 全宝箱取得 21 タッグチーム 全タッグパートナー出現 22 スターチップトレード 全スターチップ交換 23 デュエルアカデミア制服 全イメージパーツ取得 24 遊星号 シュミレータータイム全Sランク 25 ホイール・オブ・フォーチュン シュミレーターバトル全Sランク 26 ブラックバード 全D・ホイールパーツ取得 27 ダブルカード 神経衰弱シート100枚クリア 28 ガンマンズディスク 早抜き2秒以内 29 ガードロボ銀 詰めデュエル評価20問以上 30 ?マークトロフィ 詰めデュエルランキングUP 31 ブラック・マジシャン・ガール 全種類のレンタルデッキで勝利 32 アーリー・ボム シュミレーター全Sランク ※以下編集素材 地域 場所 クラッシュタウン 自宅左側の地面 バーバラの店の棚 トオルの家の棚(引っ越し後) ダイモンエリア ブードレグのテーブル 地下デュエル場の右横のドラム缶 地下デュエル場のバーカウンター左の樽 刑務所の入り口右 刑務所の娯楽室上の扉左 刑務所のマルコムの独房 セキュリティ保管庫の左下 マンション4Fの絵 マンション4Fの宝箱×2 カズヒロの右下にある電灯の前 カズヒロの上方の宝箱 峠 D・ホイールショップ前のガードレール 鉱山 崖下 入口突き当たりの土塊 シティ郊外 ベンチ サテライト ダイダロスブリッジ 右下のエリア建物の角 湾岸エリア 柱に隠れた宝箱×2 噴水広場 噴水 不動遊星のガレージ入口下 精霊世界への通路 精霊世界の宝箱 港 マップ右下のコンテナ スタジアム 左側控え室の植木鉢 ピット入口右側の物陰の宝箱
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What s new?Storyline – The story of the game. Game News and updates Things to look out for Game Codes Game Emotes Game RulesTerms of Service Game Rules Chat Rules MB Rules Becoming Staff New Player InformationNew Player Guide – Where to start your adventure. Getting Started – Got to start somewhere. Race Descriptions – Who will you be? Race Levels – Well this takes time. Frequently Asked Questions – Got a question? NPC s Stats – Npc s ED Glossary – What do all those abbreviations mean? Game InformationResets Game Resources Requirements - All the Requirements for weapons and Armour Weapon Upgrade Costs - How much it costs to upgrade the damage on certain weapons. Voting/AP Game Stats Donating TeamSpeak Instructions EDSC TownsBlackdale Silver Meadows Tyrale
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ecmprocess.iniの役割 このファイルはEncommander本体に渡すプロセス記述ファイルで、非常に重要な役割を持ちます。 基本的に ~ タグ書式です。 具体的な記述方法 初期テキストを例にして解説します。 Title CROP 黒帯オートカット /Title Choose ダウンロード;レター /Choose Pre ct = if_( #V_CropTop# 0, "-croptop " Even( #V_CropTop# ) " ", "" ) cb = if_( #V_CropBottom# 0, "-cropbottom " Even( #V_CropBottom# ) " ", "" ) asp = round( #V_Width#/( #V_Height#-#V_CropTop#-#V_CropBottom# )*#V_PAR#,3 ) vw = min( #V_Width#, 640 ) vh = min( Even( #V_Height# - #V_CropTop# - #V_CropBottom# ), 480 ) s = if_( #vw# = #V_Width#, "", "-s #vw#x#vh# " ) ab = min( 128,int( #A_BitRate# /1024 ) ) /Pre Command ffmpeg.exe -y -i "#InputFile#" -vcodec mpeg4 -qscale 5 #ct##cb##s#-aspect #asp# -acodec libfaac -ab #ab#k -threads 8 "#OutPath##FileName#.mp4" /Command Title タイトル2</Title> Command ffmpeg ~~ ・・・・・・・・・・・・・・ ・・・というスタイルで、タイトルから次のタイトルまでの間が1ブロックとなります。記述ルールは以下の通り。 Title タグ プロセスのタイトルのタイトルを示します。もちろん必須です。 このタグ内のみ改行は不可です。また半角スペースも避けたほうが良さそうです。 基本的にこのプログラム内ではコマンド番号という概念が無いので、このタイトル以外にプロセス指定をする手段が無く、他のプログラム等から呼び出す場合を考えると、一旦決めたらあまり変更できない部分・・・なんですが、タイトル内に「 」(半角コロン)を入れる事により、他のプログラムやバッチファイルからの起動はコロンの左側のみを記述すれば、コロンの右側は比較的自由に書き換える事が可能になります。つまりコロンの左側はをID的な意味を持つと考えれば良いと思います。 例では、「CROP」もしくは「CROP 黒帯オートカット」というタイトル指定で選ばれる事になります。 Choose タグ キーワード自動選択タグです。必須ではありません。 このタグ内に記述された文字列が入力ファイルのフルパス名内に入っていた場合、半強制的にそのタイトルプロセスが選択されます。つまり、入力ファイルのフォルダによってプロセスを自動選択させる手段として便利です。 但し、 ChooseAutoRun タグでの指定が1か0かによって、その動作に若干の差異があります。 例では、「ダウンロード」と「レター」という文字列のどちらかが、ファイル・フォルダ名がフルパス内にあれば自動選択されます。 Pre タグ このタグは変数を扱いたい場合に指定します。必須ではありません。 改行を挟んで複数の指定が可能です。 以下の Command タグ内も含めて、計算式に繰り入れる代入変数は入力ファイルデータしか指定できず、例えば出力ビットレート「-b」を特定の計算式で求めて、「-maxrate」をその1.5倍にしたいとしても、「-b」で得られた計算結果を「-maxrate」の計算式に組み込めないので、「-maxrate」は「-b」の計算式x1.5という書き方になってしまい、 Command タグ内に同じ計算式が何度も書かれる事態となり、非常に見難くなってしまいます。 そこでこの Pre タグ内に例えば -b の計算式を「B」という変数に計算させておき、それを Command 内に「#B#」という代入変数で置き換えると、全体的に見通しが良くなります。 変数は上から順に処理されるので、Preタグ内でも上で入力された変数を下の変数の計算式に繰り入れる事が可能です。 例の Pre タグ内の解説は計算式の項で詳しく解説します。 Command タグ ここがメインのプロセスとなります。必須です。 書き方はバッチファイル同様、単純に1行ずつ上から実行されます。但し、行頭が半角スペースの場合に限り、前の行の続きとして解釈されます。つまり例えば、 ffmpeg -y -i "hogehoge.mpg" -s 640x480 -b 1024k これは1行として処理されます。横長になりすぎないように見やすく記述できます。 また、単純な改行での行間開けも可能です。ただし改行後に文字は入れられません(改行後の文字は次のコマンドと解釈される)。 その他 各ブロックに順番指定番号等は特に無いので、自由にコピーペースト等でブロックとブロックの間に新しいブロックを追加ができます。 各ブロック内のタグの順番は、タイトルが先頭という以外は特に決まりはありません。 {{ }}内の半角スペースはよほどあっても問題になりませんが、その中に全角スペースが紛れているとエラーが起こります。文字列データとして扱う部分(""で囲まれた所)であれば問題ありませんが、計算式の途中の大量の半角スペースにまぎれてハマってしまうかもしれないのでご注意ください。